One clean hit wins
Set the angle, set the power, fire. One hit on the other cannon takes the round, and the first to win the set number of rounds takes the match.

Two cannons, one hill and the wind. Set your angle and power, read the gusts and land one clean hit.
Your first shot takes five seconds. Landing one across the map in a gusty wind takes practice. No upgrades, no weapon shop, no health bars: two players with the same skill have the same odds.
Set the angle, set the power, fire. One hit on the other cannon takes the round, and the first to win the set number of rounds takes the match.
The wind shifts between shots and bends every arc. Hills, cliffs and holes block the easy line, and every crater changes the ground until the round ends.
Twenty levels on a sunny felt meadow and fifteen on the Moon, where low gravity stretches every shot into a long, floaty arc.
Play every level from the left, then again from the right, against a computer that gets sharper as you go.
Knock over a scarecrow, a stack of tin cans, a satellite dish or a little alien with only a few shots. Use fewer shots to earn more stars.
Four computer opponents from Easy to Expert, two players taking turns on one phone, or free practice with nobody shooting back.
Captured in the game itself.
No ads, no subscriptions and nothing that makes your cannon stronger. Buying the game unlocks more places to play, never an advantage.
The Meadow's first ten levels in the campaign, Vs AI at every difficulty, Pass & Play and Practice.
Everything else, yours to keep:
No account, no ads, no tracking. Your progress stays on your phone and the game plays offline. The privacy policy has the details.